AI Insights · Timothy · July 2025
Top Virtual Pet Apps in Turkey: Q2 2025 Performance
Explore the performance trends of the top virtual pet apps in Turkey for Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top virtual pet applications in Turkey showcased varied trends in downloads, revenue, and active user metrics, according to data from Sensor Tower.
My Talking Slimy: Slime Cat 3D saw a gradual decline in weekly revenue, starting at approximately $3.5K and ending at $2.3K. The app’s weekly downloads fluctuated, peaking at 9.1K in mid-April before dropping to around 3.9K by the end of June. Active users remained relatively stable, with a slight drop from 54K to 50K.
My Cat – Virtual Pet Games experienced a decline in weekly revenue, beginning at $3K and closing at $2.1K. Downloads reached 33.7K in mid-April but tapered off to 5.5K by late June. Active users showed significant variability, with a high of 93.5K in late April, decreasing to 55.8K at quarter's end.
For My Dragon - Virtual Pet Game, revenue decreased steadily from $1.9K to $841. Downloads dropped from 15.9K at the start of the quarter to 3.3K in June. Active users followed a similar pattern, starting at 25.2K and reducing to 17.5K.
Squishy Slime Pet for Kids 2-4 maintained a relatively stable revenue trend, ending at $1.6K from a starting point of $1.5K. Downloads increased notably in June, reaching 7.9K. Active users remained robust, peaking at 96.1K mid-June.
Lastly, My Baby Care: Virtual Dress Up showed a positive trend in revenue, climbing from $414 to $1.9K. Downloads showed an upward trajectory, peaking at 13.3K in late June. The app also saw a significant rise in active users, growing from 12K to over 40K.
For more detailed insights and analytics, visit Sensor Tower's platform.